
BLACKMILL GAMES - Environment Artist (F/H/NB)
- Remote
- Alkmaar, Noord-Holland, Netherlands
Job description
BlackMill Games is looking for an experienced (mid - senior) Environment Artist with a passion for history to work on our series of WW1-themed multiplayer first-person shooters. We are looking for a passionate artist who can bridge the gap between Level art, Design and our 3D/Prop artists.
Responsibilities
Create immersive environments: Design and Develop expansive maps in large-scale environments, Set dressing of POI’s in the maps.
Prototyping and content planning: Work hand in hand with level design, prototyping designs, Work out designs into optimised modular sets, Plan level content, guard overscoping, and estimate time.
Maintain quality standards: Ensure environments meet quality and technical standards, keep checks on optimisation. Uphold naming conventions and storing source assets.
Cross-team collaboration: Work together with the Art Director, level designers and 3D/Prop Artist. Ensuring seamless collaboration and bridging between departments.
Innovation and Knowledge sharing: Involvement and development of using and sharing tools to improve visual quality and optimise workflows. Documenting workflows for internal sharing between artists and other departments.
Job requirements
Expected skills
Artistic skills:
Interpreting reference images or concept art and faithfully & accurately recreating it into the 3D World
Sense of scale and Composition
Keen eye for Color and materials
3D Skills
Creating accurate blockout models
Converting blockouts into workable modular sets
High to lowpoly workflow
Uving, Baking and Texturing
Working with Trimsheets
Full understanding of modelling to create high-quality architecture and organic models
Other requirements
Game engine experience
Understanding of importing and setting up assets in the engine
Understanding of tools to set dress in the engine
Understanding of landscape tools
Fully Remote work experience
Self motivated
Collaborative mindset
Bonus Skills/Experience
Affinity for World War One
Passionate gamer
Experience with SVN
Unity 6:
HDRP pipeline
Lighting
Shaders
Artistic Tools
Sculpting
Creating materials
or
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