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BLACKMILL GAMES - Lead Unity & Console developer (F/H/NB)

  • Remote
    • Alkmaar, Noord-Holland, Netherlands
  • €4,000 - €4,700 per month

Job description

BlackMill Games is looking for a Lead Unity & Console Developer to work on our series of WW1-themed multiplayer first-person shooters. The ideal candidate is a highly skilled and experienced Unity Engineer with experience in leading a small team of developers.

This is a full-time, 5 days a week, fully remote position.

Responsibilities

  • Ownership of tech features: Over time, take ownership of certain features to ensure the highest possible quality.

  • Console development: Support console development on PS5 and Xbox Series X/S, ensuring robust performance and TRC/XR compliance.

  • Cross-team collaboration: Work closely with design, art, and production to estimate tasks, scope technical needs, and maintain alignment across disciplines.

  • Team management: Manage other developers, mentor juniors and support the hiring process for new developers to help build a high-performing team.

  • Maintain standards: Guarantee a robust and reusable code mindset within the team, promoting maintainable and scalable solutions throughout the development process. Suggest new concepts and ideas based on a strong understanding of current trends.

  • Maintain planning: Coordinate with other leads on planning and resource allocation, ensuring efficient use of team capabilities and alignment with project goals. Help with effort estimations and break down complex technical topics.

About Blackmill Games

BlackMill Games brings history to life in video games. 

Every project is carefully researched to provide authentic details combined with compelling gameplay within a historical setting. 

Over the last decade we have built a solid reputation as a developer for supporting and caring for our games in the long run. We always go the extra mile to deliver games made with great attention to detail. 

Coming from humble origins as solo developers, the team has organically grown over the last few years to 20 talented people from a variety of locations. 

BlackMill Games is a fully remote company and has strong methodologies around this. 

The team has an open and friendly culture where you will feel right at home.


About The WW1 Game Series

The WW1 Game Series is a series of intense multiplayer first-person shooters delivering authentic and immersive First World

War action on PC and Console. 

The series contains Verdun (2015), Tannenberg (2019) and Isonzo (2022).

With the launch of the critically-acclaimed Isonzo in September 2022 our team has reached an important milestone in delivering a quality multi-platform game. 

Joining the BlackMill Games means you will enter an established franchise and project base where we are continuously moving the boundaries of quality and innovation as we set the next steps in the franchise. 

We work with people that are passionate about creating games, history and show initiative.

Job requirements

Qualifications (all mandatory)

  • 5+ years of experience working on Unity projects.

    • Great understanding of the core engine features and workflows (prefab setup, asset importers, terrain, colliders, common knowledge, etc)

    • Decent understanding of core standard packages

      • UGUI

      • Profiling tools

      • Animations and Animator, Cinemachine (+ Timeline)

      • Addressables

      • UIToolkit

    • C# skills

      • Decent understanding of using Rider/VS IDEs for writing, formatting and debugging code

      • Experience working with multiplayer code and networking systems

      • Ability to write clean, understandable code and clear commit messages

  • Console Development experience (Xbox/PlayStation):  You have an understanding of console TRC/XR compliance, build specifications and the certification process. 

  • Previous experience managing and/or mentoring remote teams with diverse cultural backgrounds. Strong understanding of game development, including pre-production and effort estimation, adherence to best practices, and expertise in managing the release pipeline.

  • Excellent problem-solving skills and ability to work in a dynamic environment.

  • Strong interest in the FPS genre and trends.

  • Strong communication skills for clear, effective, and collaborative interaction across cross-functional teams, ensuring alignment and shared understanding throughout the development process

  • Fluent English.

Other requirements (all mandatory)

  • Experience with SVN (or other version control systems)

  • Available for 36 hours per week

  • Fully Remote work experience

    • Self motivated

    • Collaborative mindset

    • Located in Europe (within 2 hours time difference from Amsterdam)

Bonus Skills/Experience

  • Experience with development for Steam and Epic platforms

  • Experience with PlayFab

  • Experience with Fmod

  • Understanding of PHP

  • Understanding of Unity’s HDRP

  • Understanding of Unity’s ECS/JobSystem

  • Experience with working on mature codebases

  • Experience with Photoshop or equivalent software

  • Experience with 3D software

  • Passionate about WW1 and history

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