BLACKMILL GAMES STUDIO - VFX ARTIST (M/F/NB)
- Remote
- Alkmaar, Noord-Holland, Netherlands
- €1,750 - €3,200 per month
BlackMill Games is looking for an experienced VFX Artist with a passion for history to work on our series of WW1-themed
multiplayer first-person shooters !
Job description
About Blackmill Games
BlackMill Games brings history to life in video games.
Every project is carefully researched to provide authentic details combined with compelling gameplay within a historical setting.
Over the last decade we have built a solid reputation as a developer for supporting and caring for our games in the long run. We always go the extra mile to deliver games made with great attention to detail.
Coming from humble origins as solo developers, the team has organically grown over the last few years to 20 talented people from a variety of locations.
BlackMill Games is a fully remote company and has strong methodologies around this.
The team has an open and friendly culture where you will feel right at home.
About The WW1 Game Series
The WW1 Game Series is a series of intense multiplayer first-person shooters delivering authentic and immersive First World
War action on PC and Console.
The series contains Verdun (2015), Tannenberg (2019) and Isonzo (2022).
With the launch of the critically-acclaimed Isonzo in September 2022 our team has reached an important milestone in delivering a quality multi-platform game.
Joining the BlackMill Games means you will enter an established franchise and project base where we are continuously moving the boundaries of quality and innovation as we set the next steps in the franchise.
We work with people that are passionate about creating games, history and show initiative.
BlackMill Games is looking for an experienced VFX Artist with a passion for history to work on our series of WW1-themed
multiplayer first-person shooters.
You will be responsible for creating beautiful (mostly environment/prop) 3D art and be working alongside the Art Director and Environment Artists to meet the thematic, stylistic, and quality standards set for our projects.
Responsibilities :
- Create realistic VFX effects such as dirt explosions, weapon muzzle flashes, and environmental particles based on real-life examples.
- Integrate VFX effects into the game using Unity 6's latest HDRP toolset, write custom shaders, and set up materials.
- Optimize and debug the VFX you create to ensure smooth, stable, and visually stunning gameplay.
Job requirements
Qualifications (all mandatory)
- As a VFX artist, you have worked on at least one shipped title with a realistic art style.
- In Unity 6:
- Know how to work with Unity 6 shadergraph and Unity 6 VFX graph.
- Know how to profile, debug, and optimize these
- Know how to work with Unity 6 Volumetrics system
- Know how to create realistic sprites and flipbooks (in external software if necessary)
- Know how to work with Unity 6-way lighting setup
- Has some Unity (HDRP) knowledge.
● You understand how to set up a good art pipeline.
- Experience in working with rendering pipelines.
- You can identify issues and help streamline art asset creation.
- Technically adept so you can support scripting and automation.
- Create clear documentation and guides for other artists to learn from.
- Read, write, and talk in excellent English. (Only applications fully written in English will de reviewed)
- Timezone should not differ more than 4 hours from Amsterdam (UTC-3 - UTC+5).
Bonus Skills/Experience
- Affinity for World War One.
- Passionate gamer.
- Artistic skills and understanding of color theory and composition.
- Notions of HLSL and C# are a bonus.
- Console development experience.
- Available for 32-40 hours per week.
What we offer
- Work on a million-selling commercial game franchise.
- Close-knit team with various game activities outside of work hours.
- The opportunity to shape parts of the games as you see fit.
- Remote work and flexible working hours.
- Role distribution can be tailored to your preferences over time.
- Healthy no-crunch work ethic.
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