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  • Paris, Île-de-France, France

Job description

Carpool is a new video game studio based both in Paris and Montpellier, with a passion for creating the most innovative and exciting multiplayer games. Created by industry veterans and gathering a human-sized talented team from diverse background and culture, our team is all about bringing life to our unique ideas and focus on AAA execution.

We are thrilling to create games that are fun, challenging, full of pop culture references and willing to bring all players the best engaging and compelling experience possible. Our first project is a brand-new hybrid genre mixing strategy and fast paced action into a PvP experience. But more than a game, our objective is to create a new IP with transmedia opportunities to expand our narrative and go beyond the video game market.

Carpool is a company that values passion, trust, autonomy, curiosity, honesty, and pragmatism, letting each member to bring their unique perspective and skillset and to add value to our project. Our employees are at the heart of everything we do and we highly value work/life balance, team interaction and wellbeing when joining Carpool. Are you ready to embark with us on this journey?

Main responsibilities

Be responsible for, advise on and improve the quality of visual effects for our project and ensure that the work is in line with technical and artistic constraint while maintaining collaboration and sharing process with the other department especially Art and Tech.

Reporting to the Creative Director, you:

  • Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise
  • Share knowledge and motivate artists within the team
  • Support Directors to ensure a successful sign off process for own and others work by conducting reviews, critiquing work and providing suitable feedback
  • Actively participate in the implementation of more efficient work methods
  • Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process
  • Plan, estimate and prioritise time frames for the completion of tasks and track progress using the designated tracking tools
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team
  • Optimise work and maintain balance between quality and performance
  • Set and share best practices, production pipelines and workflows within the group
  • Understand the game design documents in regards to the environments, objectives, atmospheres, story and style and use them to create game levels

Job requirements

Skills and Knowledge

  • Excellent interpersonal and communication skills
  • A strong understanding of particle effect-based workflows and shader creation, from creation to optimization
  • Strong problem solving skills to deliver good results under strict technical constraints
  • Excellent knowledge of Adobe Photoshop and/or After Effects for texture creation
  • Strong understanding of node-based shaders and their creation
  • Strong understanding of Physically Based Rendering and Linear workflows
  • Strong understanding of modelling, texture mapping, materials and post processing (colour grading etc.)
  • Knowledge of data management software (such as perforce)
  • Strong Understanding of workload management software/principles (Jira)
  • Excellent knowledge of video games industry and awareness of typical video game development processes

Relevant Experience

  • 5 years’ minimum experience as a visual effects artist or other relevant experience
  • Bachelor’s degree in visual effects or other relevant training
  • Has shipped at least 1 or more games as a visual effects artist
  • Experience with Unreal game engine and production pipelines

Qualities that could make a difference

  • Pop Culture galore
  • Love for multiplayer games
  • Experience in multiplayer games ( PvP or PvE )

Additional information

  • Game Engine: UNREAL 5
  • Benefits: Relocation package ( if needed )
  • Health Insurance, Income Protection, Pension
  • Location : Paris ( 75019 )
  • Contract: CDI w/probation period
  • Beginning date: Q1 2024

Carpool® Studio is committed to encouraging a supportive, diverse and inclusive culture among our teams and dedicated to eliminating discrimination. Please do not forget to include a portfolio proving your skills and personality alongside your application to be sent to