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BLACKMILL STUDIO - GAME DESIGNER

  • À distance / Télétravail
    • Alkmaar, Hollande septentrionale, Pays-Bas

Description de l'offre d'emploi

BlackMill Games brings history to life in video games. Every project is carefully researched to provide authentic details combined with compelling gameplay within a historical setting.

Over the last decade we have built a solid reputation as a developer for supporting and caring for our games in the long run. We always go the extra mile to deliver games made with great attention to detail.

https://www.blackmillgames.com/

Coming from humble origins as solo developers, the team has organically grown over the last few years to 20 talented people from a variety of locations.

BlackMill Games is a fully remote company and has strong methodologies around this.

The team has an open and friendly culture where you will feel right at home.


Main descriptions: 

  • Ideate and design fitting game, and meta-game designs within the historical context of WW1
  • Work with product managers, developers and artists to oversee the implementation of new features and systems from ideation to shipment
  •  Taking ownership over the designs you create, working closely with the producer and creative directors’ vision to create a historically accurate representation of WW1 FPS Combat
  • Assist developers who are prototyping new gameplay by offering design guidance and create briefs, system outlines, technical specifications and visual concepts
  • Craft concise design documents, including one-pager briefs, system outlines, and other tools, to ensure clear and effective communication of design ideas.
  • Assist with the UX design of features such as inventory, matchmaking, communication and Heads up displays
  • Reviewing balance using input from community and analytics data and engage with the community about the game design

Pré-requis du poste

Requirements:

  • 5+ years of experience: You shipped at least 1 commercial title on PC or Console, or have extensive experience inpersonal projects such and/or mods.
  • Experience with, and knowledge of historical multiplayer First Person Shooters, especially realistic hard-coreshooters. These are not new to you.
  • You excel at generating innovative ideas, possess a high level of creativity, and are skilled in the ideation processfrom concept to execution.
  •  Strong knowledge of multiplayer game balancing, FPS gunplay mechanics, meta games, match pacing and FPSgenre conventions.
  • You work well in a remote team environment and are an excellent communicator, capable of creating clear andconcise concepts.
  • You are capable of using 2D tools to create excellent concepts and designs
  • Broad knowledge of, and expertise in, game design paradigms and design methodologies. 
  • You have a proven track record of making excellent game design documents
  • You keep up with current industry trends including new game design techniques, engines

Bonus Skills/Experience :

  • Affinity for World War 1
  • Worked in Unity before
  •  Scripting/Code Experience
  • You have experience with handling data and telemetry
  • You have an affinity for level design and visuals

Additional Informations: 

  •  Interest in World War History, especially world war 1 or 2
  • Affinity with gaming: you are an avid / competitive or casual FPS player
  • You are located in Europe
  • Available for 32-40 hours per week
  • Read, write and talk excellent English

What we offer

● Work on a million selling commercial game franchise
● Close knit team with various game activities outside of work hours
● The opportunity to shape parts of the games as you see fit as designer
● Remote work and flexible working hours
● Role distribution can be tailored to your preferences over time
● Healthy no-crunch work ethic
● Company sponsored in-person meetup

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